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VR/XR Defence Simulation and Visualisation

Role
Senior software developer
Organisation
Wupsoft Defence & Aerospace
Period
2024 - Present
Also
XR/VR/AR instructor
UnityC#MATLABOculus

Confidentiality note

This work is subject to confidentiality obligations. Client names, real sensor data and performance figures are deliberately omitted. The imagery on this page contains none of those.

The work

I develop VR/AR mixed reality applications for the defence industry using Unity C# and Oculus. I built a mixed reality showcase application that was exhibited at a defence industry trade fair, and delivered a VR drone simulation to a Netherlands-based client for trade-show demonstration.

I develop naval defence training environments and munitions 3D visualisation modules. As an XR/VR/AR instructor at Wupsoft Academy I have delivered immersive-technology training to engineers: I do not just build these systems, I teach them.

UnityC#Oculus VR/ARMixed realityTraining simulationInternational delivery
Mixed reality training environments: munitions 3D visualisation, ballistic trajectory simulation and naval training scenes. No real sensor data or performance figures are shown.

MSc thesis

User stress measurement and adaptive application via a biocybernetic loop in virtual reality: Atılım University, MSc Software Engineering (thesis track), currently in the thesis phase. A closed-loop system in which the virtual reality environment adapts itself to biosignals read from the user. A subject with direct application in simulation and training systems.